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<?xml version="1.0" standalone="yes"?> <Paper uid="W00-0302"> <Title>GoDiS - An Accommodating Dialogue System</Title> <Section position="8" start_page="10" end_page="10" type="concl"> <SectionTitle> 6 Contributions </SectionTitle> <Paragraph position="0"> Currently, the main contribution of GoDiS is perhaps to show how an extended notion of accommodation can serve to make dialogue systems easier to interact with, by letting the user decide how and in what order to present information to the system.</Paragraph> <Paragraph position="1"> Also, the fact that accommodation can be implemented simply by adding three update rules indicates that information state update rules provide a natural and compact way of implementing dialogue strategies. An important issue for future research is the relation of question and task accommodation to plan recognition approaches to dialogue (Sidner, 1985).</Paragraph> <Paragraph position="2"> GoDiS also features a simple grounding strategy which is nevertheless sufficient in many cases. The grounding mechanism is implemented by three update rules. It is possible to switch resources in middialogue, e.g. to change language. Also, GoDiS is easily reconfigurable to new information-seeking domains. To adapt GoDiS to a new domain, one needs to supply a database, a lexicon and domain knowledge, including a set of dialogue plans. The GoDiS modules or information state don't need to be changed in any way.</Paragraph> <Paragraph position="3"> In general, as an example of a dialogue system iraplemented using the TRINDIKIT package, GoDiS shows how the information state approach is useful for clarifying and comparing theories of dialogue, and for exploring new solutions.</Paragraph> </Section> class="xml-element"></Paper>