File Information

File: 05-lr/acl_arc_1_sum/cleansed_text/xml_by_section/concl/06/w06-0307_concl.xml

Size: 1,321 bytes

Last Modified: 2025-10-06 13:55:31

<?xml version="1.0" standalone="yes"?>
<Paper uid="W06-0307">
  <Title>Exploitation in Affect Detection in Open-Ended Improvisational Text</Title>
  <Section position="7" start_page="53" end_page="53" type="concl">
    <SectionTitle>
5 Conclusion and Ongoing Work
</SectionTitle>
    <Paragraph position="0"> We have implemented a limited degree of affect-detection in an automated bit-part character in an e-drama application, and fielded the actor successfully in pilot user-testing. Although there is a considerable distance to go in terms of the practical affect-detection that we plan to implement, the already implemented detection is able to cause reasonably appropriate contributions by the automated character. We also intend to use the affect-detection in a module for automatically generating director messages to human actors.</Paragraph>
    <Paragraph position="1"> In general, our work contributes to the issue of how affect/sentiment detection from language can contribute to the development of believable responsive AI characters, and thus to a user's feeling of involvement in game playing. Moreover, the development of affect detection and sentiment &amp; subjectivity analysis provides a good test-bed for the accompanying deeper research into how affect is conveyed linguistically.</Paragraph>
  </Section>
class="xml-element"></Paper>
Download Original XML