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<?xml version="1.0" standalone="yes"?> <Paper uid="C90-3061"> <Title>Modelling Variations in Goal-Directed Dialogue</Title> <Section position="7" start_page="325" end_page="325" type="concl"> <SectionTitle> 7 Conclusion </SectionTitle> <Paragraph position="0"> The theory and program are designed to show how varb ations that occur in human dialogue can be ex.plained in terms of deciding among communicative strategies governing the form of interaction, the content and presentation of information, and the construction of referring expressions. The strategies found by examining a human corpus of goM-directed dialogues are implemented in a dialogue system where two computer processes using an artificial language and simplified turn-taking complete the task. This approach is useful in itself for determining what makes human dialogues seem natural} but it also has implications for human-computer interaction, since it is one step towards making computer dialogues with humans operate flexibly to fit in with human expectations. null A: The route goes to the left of the pahn beach and around the swamp. OK? B: Where's the swamp? A: The swamp is between the pMm beach and the waterfall. OK? B: Yes.</Paragraph> </Section> class="xml-element"></Paper>