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<?xml version="1.0" standalone="yes"?> <Paper uid="W00-0312"> <Title>Building a Robust Dialogue System with Limited Data *</Title> <Section position="3" start_page="0" end_page="61" type="intro"> <SectionTitle> 2 CommandTalk </SectionTitle> <Paragraph position="0"> CommandTalk is a spoken-language interface to the ModSAF (Modular Semi-Automated Forces) battlefield simulator, developed with the goal of allowing military commanders to interact with simulated forces in a manner as similar as possible to the way they would command actual forces. CommandTalk allows the use of ordinary English commands and mouse gestures to CommandTalk consists of a number of independent, cooperating agents interacting through SRI's Open Agent Architecture (OAA) (Martin et al., 1998). OAA uses a facilitator agent that plans and coordinates interactions among agents during distributed computation. An introduction to the basic CommandTalk agents can be found in Moore et al.</Paragraph> <Paragraph position="1"> (1997). CommandTalk's dialogue component is described in detail in Stent et al. (1999), and its use of linguistic and situational context is described in Dowding et al. (1999).</Paragraph> </Section> class="xml-element"></Paper>